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Amazon.com: A Casual Revolution: Reinventing Video Games and Their Players  (The MIT Press): 8601407146005: Juul, Jesper: Books
Amazon.com: A Casual Revolution: Reinventing Video Games and Their Players (The MIT Press): 8601407146005: Juul, Jesper: Books

Arts | Free Full-Text | What Game Narrative Are We Talking About? An  Ontological Mapping of the Foundational Canon of Interactive Narrative Forms
Arts | Free Full-Text | What Game Narrative Are We Talking About? An Ontological Mapping of the Foundational Canon of Interactive Narrative Forms

a: Systematic view of games, based on Juul's definition; b:... | Download  Scientific Diagram
a: Systematic view of games, based on Juul's definition; b:... | Download Scientific Diagram

Designing for Difficult Subjects
Designing for Difficult Subjects

Amazon.com: A Casual Revolution: Reinventing Video Games and Their Players  (The MIT Press): 8601407146005: Juul, Jesper: Books
Amazon.com: A Casual Revolution: Reinventing Video Games and Their Players (The MIT Press): 8601407146005: Juul, Jesper: Books

Rules and goals in game compositions - James Saunders
Rules and goals in game compositions - James Saunders

PDF) Video Games, Studies, Design, and Culture: An Interview with Jesper  Juul
PDF) Video Games, Studies, Design, and Culture: An Interview with Jesper Juul

The Game, the Player, the World: Looking for a Heart of Gameness
The Game, the Player, the World: Looking for a Heart of Gameness

Fl0wing” through the Motions: the Classic Game Model and Simulations –  Video Games and/as Art
Fl0wing” through the Motions: the Classic Game Model and Simulations – Video Games and/as Art

What is a Game redux – The Ludologist
What is a Game redux – The Ludologist

Handmade Pixels: Independent Video Games and the Quest for Authenticity  (The MIT Press): Juul, Jesper: 9780262042796: Amazon.com: Books
Handmade Pixels: Independent Video Games and the Quest for Authenticity (The MIT Press): Juul, Jesper: 9780262042796: Amazon.com: Books

Half-Real: Video Games between Real Rules and Fictional Worlds by Jesper  Juul | Goodreads
Half-Real: Video Games between Real Rules and Fictional Worlds by Jesper Juul | Goodreads

Video games make us all losers! | Salon.com
Video games make us all losers! | Salon.com

Review Article: Reading video game theory
Review Article: Reading video game theory

We're Jesper Juul and Mia Consalvo, video game designers and researchers,  and the editors of a series of books on everything from the pain of playing  video games to how uncertainty shapes
We're Jesper Juul and Mia Consalvo, video game designers and researchers, and the editors of a series of books on everything from the pain of playing video games to how uncertainty shapes

PDF) "Playing". From Lowood and Guins (eds.): Debugging Game History | Jesper  Juul - Academia.edu
PDF) "Playing". From Lowood and Guins (eds.): Debugging Game History | Jesper Juul - Academia.edu

PDF) Emergence, game rules and players Faltin Karlsen
PDF) Emergence, game rules and players Faltin Karlsen

Jesper Juul. "Half-Real: Video Games between Real Rules and Fictional  Worlds" — Game Level Learn
Jesper Juul. "Half-Real: Video Games between Real Rules and Fictional Worlds" — Game Level Learn

Lesson Plans: The Definitions and Expectations We Have of Games –  Intermittent Mechanism
Lesson Plans: The Definitions and Expectations We Have of Games – Intermittent Mechanism

A clash between game and narrative - Jesper Juul
A clash between game and narrative - Jesper Juul

Jesper Juul's Classic Game Model
Jesper Juul's Classic Game Model

Game | Game studies Wiki | Fandom
Game | Game studies Wiki | Fandom

The Game, the Player, the W...
The Game, the Player, the W...

PDF) The Game, the Player, the World: Looking for a Heart of Gameness | Jesper  Juul - Academia.edu
PDF) The Game, the Player, the World: Looking for a Heart of Gameness | Jesper Juul - Academia.edu

PDF] The Magic Circle and the Puzzle Piece | Semantic Scholar
PDF] The Magic Circle and the Puzzle Piece | Semantic Scholar

Definitions of Games
Definitions of Games